[ Abstract Vision]
[ Aurora Flare]
[ Berserker]
[ Biohazard]
[ Dynasty Array]
[ Elishen Ray]
[ Fireball]
[ Flare Lance]
[ Fury Plight]
[ Lighting]
[ Mega Rondo]
[ Mitzu Blas]
[ Reflection]
[ Teleport]


Abstract Vision
This spell triggers the victim's private nightmares so that they can only see that instead of reality. Confusion effect. Sometimes used as a torture technique.
Aurora Flare
This spell sends out a straight beam of energy. Effective on ghosts and the undead.
Berserker
This spell causes the victim to fall into a berserking rage and bloodthirst. The time it lasts and the specifics depend on the caster.
 Biohazard
Biohazard prevents the victim from using magic of any kind for a certain amount of time, depending on the caster.

Dynasty Array
The second most powerful spell in Black Magik books. It has the power to blow an entire city away in one shot. Usually the blast comes up from the ground. The power is summoned from the Master of Beasts.
" He who resides in the water...
The father of the beast...
With thy fangs, I shall destroy all who stand in our way.
DYNASTY ARRAY "

 Elishen Ray
This spell fires mutiple beams at a high speed. Has about the same power as Aurora Flare, but not as effective on ghosts and the undead.
Fireball
A very effective spell when one is mad. Easy to cast with damage range from light to medium. This spell is also partly an Elemental spell.
Flare Lance
Fire energy forms in the shape of a lance that then can be thrown at the target.

Fury Plight
This spell is more destructive than a mere fireball and has the mulitple effect of an Elishen Ray at one time.

Lighting
A neutral spell, it generates a ball of light. Also partly an Elemental Spell.

Mega Rondo
This spell shapes energy into a boomerang shape that can be used repeatedly without recasting.
Mitzu Blas
Mitzu Blas is the most powerful spell in Black Magik. Far more powerful than Dynasty Array. This spell utterly destroys everything in its way by enveloping it in nightmares. The power is drawn from the Lord of Nightmares. A service is demanded for each time it is cast from the caster.
" Nightmares in the stream of existence...
Grace upon the sea of lightning...
I swear my servitude to thee.
Let no fool stand in our way.
By the power of my lord...MITZU BLAS"
Reflection
Reflects a spell back to its origin. A risky spell because the ability to reflect a spell depends on the caster's power and the power of the opponent's spell.
Teleport
Caster teleports to another location. Distance depends on the caster's ability and how far they want to go. Objects and people can also be carried.