Contents |
Magic in the Cephtan world is not only used in Cephta, but in any other realm/dimension where magic exists in usable form. Though in Cephta, simple spells can be magnified into ones of a higher magnitude. The magic in Cephta ranges through many catergories and abilities. Some have documented spells, other not. The magor categories with documented spells are White Magic, Black Magic, Elemental Magic, Dark magic, Time Magic, Death Magic, and Summons. A full incantation for a spell is not always necessary if the caster is proficient enough. For example for an experianced mage, one could cast fireball without the incantation. A weak mage may not be able to cast a simple spell as Ice Arrow without saying the incantation, as an expert mage could cast it with a snap of his or her fingers. Powerful spells usually require the incantation because it helps the caster control all of the power. One does not cast Mitzu Blas instantly. In the Cephtan world, magic is not as easily used as in other realms. Due to the high extremes and effects of Nin'nako, only the elite and high born have enough strength to control any levels of magic other than weak spells that require almost to energy or power at all. Examples would be lighting and sleep spells. Due to this effect, an adept mage demands a very high level of respect, but the adept also has the duty of serving the people.
White Magic is used for healing and exorcism. It draws its power from the the positive emotions promoted by the strength of the caster: joy, happiness, benevolence, etc. The source of White Magic is usually given to God. White MagicAngel Touch Ashura Shield Flow Snap Heal Healing Wind Heaven's Light Regeneration Black Magic Black magic is used for destructive and offensive purposes. It draws its power from negative emotions such as fear, anger, and malice. The Lords and Ladies of the Dark Realm have powers similar to these, as they are whom most of the power is drawn from. Many of the spells of names of major beings of the Dark such as Mitzu Blas and Dynastu Array. Black MagicAbstract Vision Aurora Flare Biohazard Dynasty Array Elishen Ray Fireball Flare Lance Fury Plight Lighting Mega Rondo Mitzu Blas Reflection Teleport Elemental Magic Elemental Magic draws its energy from four of the
five elements: fire, water, air, and earth.
It focuses on the magic callings and desires of the
caster. As reflective of nature, this magic group is
both destructive and helpful. Dark magic is used for destructive, offensive, and defensive purposes. The source of its power originates from the Lord of Darkness. Dark Magic focuses greatly on the mental stability and power of the caster. It is similar to a mixture of psychic and Black magic, but still completely different in a way, leaving it open for much debate. Dark magic is dangerous to practice and use. Of all known magics, this is the least used due to its unstable tendencies. Dark MagicAstral Blind Blast Ash Blind Dragon's Will Heart of Darkness Ka Rac-tze Na Mind Shape Shadow Hold Shadowmaker Time Magic Time Magic is unique on its own. It's power draws from the being known only as Time. Time MagicDimension Shift Flow Twist Haste Reverse R'tran Stop Time's Gate Death Magic Death Magic is as unique as Time. It's power is drawn from Death and is very difficult to practice unless one has no soul and is under the instruct of Death himself. Death MagicDead Call Deathrise Ka Rac-tze Na Resurrection Soul Destruction Soul's Will Stolen Sand Yuni'tsin Lang |
This Spellbook has been made by the [Zetallis Corporation].
Disclaimer